![]() ![]() For example, Virtual Villagers was the first ultra-successful life-simulation game in our market. This has been proven time and time again in our industry. We truly believe that the only reason a game genre has not been successful is because no one had created a good enough game in that genre for the casual game audience. The decision to build a platformer-based game in the era of jewel-matching goes to the heart of what makes Sandlot Games a unique studio.Įarly on in the evolution of Sandlot Games, we had made a decision not to make any assumptions about the casual gamer. A few game developers experimented with new types of game play, but the market had not grown much past the gem-matching phase. ![]() 2004 was the era of three-matching super hits, such as Bejeweled. ![]()
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