![]() Invert the normals so that fluid stays within the object itself.Set an initial velocity for the emitted fluid.Emitters can inherit velocity from moving objects, such as rigid bodies or animation nulls and objects.Animate emitter direction and velocity in Single Shot, Pulse or Continous mode.PCI SPH - Predictive Corrective Incompressible Smoothed Particle Hydrodynamics.Can be placed anywhere in your scene and is not restricted to a bounding box.Particle simulation that outputs particle points by default.Grid based simulation that outputs particle points by default.If cached internally it will only have a 'density' grid. When cached externally the vdb files will contain 'density' and 'temperature' grids.Just enable the 'Force Only' checkbox on the emitter. Apply force using objects in your scene via an emitter.Grid based solver that defines surface of the liquid using signed-distance field. ![]()
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